WebCPC CPC COOPERATIVE PATENT CLASSIFICATION

A63F CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00; {coin-freed apparatus for games G07F 17/32})

A63F 1/00 Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; card games played on a gaming machine G07F 17/32)

A63F 1/02 ・Cards; Special shapes of cards (card-printing methods B41K, B41M)

A63F 1/04 ・Card games combined with other games

A63F 1/06 ・Card games appurtenances

  WARNING - The following classes are not complete because of a pending reorganisation:A63F 1/062: see also A63F 1/06 and A63F 1/062 A63F 1/065: A63F 1/067

A63F 1/062 ・・{Boxes or cases for cards}

A63F 1/065 ・・{Devices for bidding}

A63F 1/067 ・・{Tables or similar supporting structures}

A63F 1/08 ・・Card-presses

A63F 1/10 ・・Card holders

A63F 1/12 ・・Card shufflers

A63F 1/14 ・・Card dealers

A63F 1/16 ・・Apparatus for indicating the dealer

A63F 1/18 ・・Score computers; Miscellaneous indicators (time-testing devices G07C)

A63F 3/00 Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14)

  WARNING - Reorganisation pending for the following groups:A63F 3/00A, A63F 3/00047, A63F 3/00053, A63F 3/00056, A63F 3/00059, A63F 3/00B, A63F 3/00261, A63F 3/0052, A63F 3/00529, A63F 3/00533, A63F 3/04B, A63F 3/04U, A63F 3/06A, A63F 3/061, A63F 3/0615, A63F 3/06B, A63F 3/0635, A63F 3/0655. See also this group and its subgroups

A63F 3/00003 ・{Types of board games (chess A63F 3/02; educational board games A63F 3/04)}

A63F 3/00006 ・・{Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F 3/00028 to A63F 3/00157, A63F 3/04 take precedence)}

A63F 3/00028 ・・{Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F 3/00082; indoor games played with small balls A63F 7/00)}

A63F 3/00031 ・・・{Baseball or cricket board games}

A63F 3/00041 ・・・{Football, soccer or rugby board games}

A63F 3/00044 ・・・{Tennis or squash board games}

A63F 3/00047 ・・・{Basketball board games}

A63F 3/0005 ・・・{Golf or putting board games}

A63F 3/00053 ・・・{Snooker, pool or billiard board games}

A63F 3/00056 ・・・{Darts board games}

A63F 3/00059 ・・・{Bowling board games}

A63F 3/00063 ・・{Board games concerning economics or finance, e.g. trading}

A63F 3/00069 ・・・{Stock-market games}

A63F 3/00072 ・・・{played along an endless track, e.g. monopoly (A63F 3/00069 takes precedence)}

A63F 3/00075 ・・{War games}

A63F 3/00082 ・・{Racing games (racing games characterised by figures moved by action of the player A63F 9/14)}

A63F 3/00085 ・・・{Sailing races}

A63F 3/00088 ・・{Board games concerning traffic or travelling (trading A63F 3/00063; racing A63F 3/00082; teaching the highway code A63F 3/0494)}

A63F 3/00091 ・・・{concerning space ship navigation}

A63F 3/00094 ・・{Ticktacktoe}

A63F 3/00097 ・・{Board games with labyrinths, path finding, line forming (labyrinths in boxes with small balls A63F 7/04; other labyrinth games A63F 9/0078)}

A63F 3/001 ・・{Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F 9/181)}

A63F 3/00119 ・・{Board games concerning music, theatre, cinema, or art}

A63F 3/00138 ・・{Board games concerning voting, political or legal subjects; Patent games}

A63F 3/00145 ・・{Board games concerning treasure-hunting, fishing, hunting (capturing fishing games A63F 9/305)}

A63F 3/00148 ・・{Board games concerning westerns, detectives, espionage, pirates, murder, disasters, shipwreck rescue operations (rodeo A63F 3/00028; history A63F 3/0449)}

A63F 3/00151 ・・{Backgammon}

A63F 3/00154 ・・{Mastermind}

A63F 3/00157 ・・{Casino or betting games (horse races A63F 3/00082)}

A63F 3/00173 ・{Characteristics of game boards, alone or in relation to supporting structures or playing piece}

A63F 3/00176 ・・{Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular}

A63F 3/00214 ・・{Three-dimensional game boards}

A63F 3/0023 ・・{Foldable, rollable, collapsible or segmented boards (A63F 3/027 takes precedence)}

A63F 3/00261 ・・[N: Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards

A63F 3/0052 ・・{with a plurality of boards used during one game, i.e. separate game boards or playing areas}

A63F 3/00529 ・・{Board game without game board}

A63F 3/00533 ・・{Connection of game board or part of game board to supporting structure}

A63F 3/00574 ・・{Connections between board and playing pieces}

A63F 3/00634 ・・・{Sliding connections, e.g. playing pieces sliding in a groove}

A63F 3/00643 ・{Electric board games;Electric features of board games (electric word or number games A63F 3/0421; computer chess G06F; electric raffle games A63F 3/081)}

A63F 3/00694 ・{Magnetic board games (other games using magnetically moved or magnetically held pieces A63F 9/34)}

A63F 3/00697 ・{Playing pieces}

A63F 3/00895 ・{Accessories for board games (A63F 3/00697 takes precedence; game accessories of general use A63F 11/00)}

A63F 3/02 ・Chess; Similar board games

A63F 3/022 ・・{Recording or reproducing chess games (data processing for game playing G06F 19/00B; teaching games G09B 19/22)}

A63F 3/027 ・・{Pocket chess}

A63F 3/04 ・Geographical or like games; Educational games (educational appliances in general G09B)]

A63F 3/0402 ・・{for learning languages}

A63F 3/0415 ・・{Number games (electric A63F 3/0421; mathematical models or topics A63F 3/0457; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)}

A63F 3/0421 ・・{Electric word or number games}

A63F 3/0423 ・・{Word games, e.g. scrabble (electric A63F 3/0421; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)}

A63F 3/0434 ・・{Geographical games (travelling A63F 3/00088)}

A63F 3/0449 ・・{concerning history}

A63F 3/0457 ・・{concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F 3/0478 takes precedence; other games concerning science or technology A63F 9/0076)}

A63F 3/0478 ・・{concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology}

A63F 3/0494 ・・{concerning the highway code}

A63F 3/0497 ・・{Games about time, e.g. telling the time}

A63F 3/06 ・Lottos or bingo games; Systems, apparatus or devices for checking such games {(small boxes with balls used for generating random numbers A63F 7/048; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/32D; printing processes for lottery tickets B41M 3/005)}

A63F 3/0605 ・・{Lottery games}

  WARNING - not complete, reorganisation pending

A63F 3/061 ・・・{in which the players select their own numbers, e.g. Lotto}

A63F 3/0615 ・・・{based on sporting events, e.g. football pools}

A63F 3/062 ・・{Bingo games, e.g. Bingo card games}

A63F 3/0625 ・・{Devices for filling-in or checking}

A63F 3/063 ・・・{Checking-cards with rupturable portions}

A63F 3/0635 ・・・{Punchers for filling-in or checking lotto or bingo games}

A63F 3/064 ・・・{Electric devices for filling-in or checking}

A63F 3/0645 ・・{Electric lottos or bingo games}

A63F 3/065 ・・{Tickets or accessories for use therewith (A63F 3/0625 takes precedence)}

A63F 3/0655 ・・・{Printing of tickets, e.g. lottery tickets}

A63F 3/0665 ・・・{having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)}

A63F 3/068 ・・・・{Accessories therefor, e.g. ticket scrapers}

A63F 3/0685 ・・・{having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules (use of microcapsules for duplicating paper B41M 5/165)}

A63F 3/069 ・・・{having a message becoming legible by tearing-off non-adhesive parts}

A63F 3/0695 ・・・{with slidable, hinged or rotatable parts, e.g. reusable bingo game boards}

A63F 3/08 ・Raffle games that can be played by a fairly large number of people {(A63F 3/0625, A63F 3/065 take precedence; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/32D)}

A63F 3/081 ・・{electric}

A63F 5/00 Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)

A63F 5/0005 ・{Automatic roulette}

A63F 5/0011 ・{Systems for braking, arresting, halting or stopping}

A63F 5/0017 ・・{Braking effect by electric or magnetic field}

A63F 5/0023 ・・{by pushing or keeping an element between notches}

A63F 5/0029 ・・・{using gravity}

A63F 5/0035 ・・・・{free moving element, e.g. ball}

A63F 5/0041 ・・・{with a resilient element, e.g. spring}

A63F 5/0047 ・・・・{with adjustable tension}

A63F 5/0052 ・・{Braking effect by friction surface}

A63F 5/0058 ・・{with variable actuation means, e.g. handbrake}

A63F 5/0064 ・・・{electrical}

A63F 5/007 ・{Details about the compartments or sectors, e.g. sectors having different sizes}

A63F 5/0076 ・{Driving means}

A63F 5/0082 ・・{electrical}

A63F 5/0088 ・{with a plurality of balls used during one game}

A63F 5/0094 ・{with a plurality of roulette wheels (A63F 5/043 takes precedence)}

A63F 5/02 ・Roulette-like ball games

A63F 5/04 ・Disc roulettes; Dial roulettes; Teetotums; Dice-tops

A63F 5/041 ・・{Teetotums; Dice-tops}

A63F 5/043 ・・{using concentric discs or rings}

A63F 5/045 ・・{using a rotating wheel and a fixed indicator, e.g. fortune wheels}

A63F 5/046 ・・・{with a horizontal wheel, i.e. wheel with a vertical rotation axle}

A63F 5/048 ・・with symbols viewable through holes or windows

A63F 7/00 Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00)

  WARNING - Groups not complete pending reclassification:A63F 7/02B, A63F 7/0656, A63F 7/0616, A63F 7/062, A63F 7/0624, A63F 7/0632, A63F 7/064, A63F 7/0644, A63F 7/0648, A63F 7/0656, A63F 7/24, A63F 7/2418, A63F 7/2427, A63F 7/249, A63F 7/26M, A63F 7/28, A63F 7/30, A63F 7/3055, A63F 7/306, A63F 7/307, A63F 7/34, A63F 7/36, A63F 7/38H.See also this group and its subgroups

A63F 7/0005 ・{played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (miniature bowling-alleys A63D 3/00; goalposts per se A63F 7/305)}

A63F 7/0017 ・{played on a table by two players from opposite sides of the table (A63F 7/06 takes precedence)}

A63F 7/0023 ・{played on a table from all sides, e.g. marble games}

A63F 7/0058 ・{electric (A63F 7/027, A63F 7/3065 take precedence)}

A63F 7/0076 ・{the playing bodies having the function of playing pieces, imitating a board game}

A63F 7/0088 ・{using magnetic power (A63F 7/068 takes precedence; magnetic toys A63H 33/26)}

A63F 7/02 ・using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games {(bagatelle or similar games A63D 13/00)}

A63F 7/022 ・・{Pachinko }

A63F 7/025 ・・{Pinball games, e.g. flipper games}

A63F 7/027 ・・・{electric}

A63F 7/04 ・using balls to be shaken or rolled in small boxes, {e.g. comprising labyrinths}

A63F 7/041 ・・{Two-dimensional labyrinths}

A63F 7/042 ・・{Three-dimensional labyrinths}

A63F 7/044 ・・{Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box (A63F 7/382, A63F 7/041 take precedence; tiltable on a support A63F 7/386)}

A63F 7/045 ・・{containing a liquid}

A63F 7/047 ・・{magnetic}

A63F 7/048 ・・{used for generating random numbers}

A63F 7/06 ・Games simulating outdoor ball games, e.g. hockey {or football if physically beneficial for the human body A63B 67/00}

A63F 7/0604 ・・{Type of ball game (A63F 7/0672 and A63F 7/0684 take precedence)}

  WARNING - not complete, reorganisation pending

A63F 7/0608 ・・・{Baseball}

A63F 7/0612 ・・・{Basketball}

A63F 7/0616 ・・・{Football or soccer}

A63F 7/062 ・・・・{Penalty shooting}

A63F 7/0624 ・・・{Croquet }

A63F 7/0628 ・・・{Golf}

A63F 7/0632 ・・・{Hockey}

A63F 7/0636 ・・・・{Ice-hockey}

A63F 7/064 ・・・{Petanque}

A63F 7/0644 ・・・{Polo}

A63F 7/0648 ・・・・{Water-polo}

A63F 7/0652 ・・・{Tennis}

A63F 7/0656 ・・・{Volleyball}

A63F 7/066 ・・{the playing bodies being projected by means of compressed air}

A63F 7/0664 ・・Electric

A63F 7/0668 ・・{the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table}

A63F 7/0672 ・・{with play figures fixed to a rotatable and longitudinally movable shaft}

A63F 7/0676 ・・・{Play figures therefor}

A63F 7/068 ・・{using magnetic power (magnetic toys A63H 33/26)}

A63F 7/0684 ・・{with play figures slidable or rotatable about a vertical axis (A63F 7/0672 takes precedence)}

A63F 7/0688 ・・{with operation by foot}

A63F 7/0692 ・・・{Kicking}

A63F 7/0696 ・・・{using a pedal}

A63F 7/07 ・・in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support {(not used, see subgroups of A63F 7/06)}

A63F 7/20 ・・in which the playing bodies are projected through the air {(not used, see subgroups of A63F 7/06)}

A63F 7/22 ・in which the playing bodies are projected through the air {(not used, see subgroups of A63F 7/06)}

A63F 7/24 ・・Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00)

A63F 7/2409 ・・・{Apparatus for projecting the balls}

A63F 7/2418 ・・・・{with two projecting mechanisms working under different angles }

A63F 7/2427 ・・・・{with laterally movable, slidable projecting mechanism}

A63F 7/2436 ・・・・{Hand-held or connected to a finger, e.g. cues, clubs, sticks}

A63F 7/2472 ・・・・{Projecting devices with actuating mechanisms, e.g. triggers, not being connected to the playfield }

A63F 7/2481 ・・・・{with a projection mechanism actuated by a spring or other elastic member}

A63F 7/249 ・・・・{projecting the playing bodies through the air, e.g. with a jump}

A63F 7/26 ・・・Electric or magnetic

A63F 7/265 ・・・・{using a magnet for movement of the ball}

A63F 7/28 ・・・using gravity, {i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant}

A63F 7/30 ・・{Details of the playing surface, e.g.} obstacles; {Goal posts;} Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; {Means for detecting misuse or errors}

A63F 7/305 ・・・{Goal-posts; Winning posts for rolling-balls}

A63F 7/3055 ・・・・{with means for closing or opening a hole, covering, blocking or uncovering, unblocking a target }

A63F 7/306 ・・・・{with a score counter}

A63F 7/3065 ・・・・{Electric}

A63F 7/307 ・・・・・{with a score counter}

A63F 7/3075 ・・・・・{imparting energy to the ball, e.g. bumper-kickers, reprojectors }

A63F 7/32 ・・・Apparatus for varying scoring values

A63F 7/34 ・・Other devices for handling the playing bodies, e.g. bonus ball return means

A63F 7/36 ・・Constructional details not covered by groups A63F 7/24 to A63F 7/34, {i.e. constructional details of rolling boards, rims or play tables}, e.g. frame, game boards, guide tracks,

A63F 7/3603 ・・・{Rolling boards with special surface, e.g. air cushion boards}

A63F 7/3622 ・・・{Specially shaped rolling boards for the balls, e.g. ball tracks}

A63F 7/38 ・・・Playing surfaces movable during play{, i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion (balls to be shaken or rolled in small boxes A63F 7/04; eccentric weights put into orbital motion by nutating movement of the user A63B 21/06B2)}

A63F 7/382 ・・・・{held by the user, e.g. spinning hoops, whirling amusement devices, orbiting toys}

A63F 7/386 ・・・・{Rolling boards adapted to be rocked during play}

A63F 7/388 ・・・・{Ball games with balls rolled on two movable long sticks}

A63F 7/40 ・・Balls or other moving playing bodies, e.g. pinballs or discs {used instead of balls}

A63F 9/00 Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00{;miscellaneous sporting games A63B 67/00})

  WARNING - Groups incomplete pending reclassification reorganisation:A63F 9/0243, A63F 9/04S, A63F 9/06A, A63F 9/06B, A63F 9/06C, A63F 9/06D, A63F 9/06E, A63F 9/06P, A63F 9/06S, A63F 9/06T, A63F 9/0807, A63F 9/0834, A63F 9/0838, A63F 9/0842, A63F 9/0857, A63F 9/0861, A63F 9/0865, A63F 9/0869, A63F 9/0873, A63F 9/12C, A63F 9/12P, A63F 9/12S.See also this group and its subgroups

A63F 9/0001 ・{Games specially adapted for handicapped, blind or bed-ridden persons}

A63F 9/001 ・{Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game}

A63F 9/0073 ・{Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F 9/08 takes precedence; ticktacktoe A63F 3/00094; three-dimensional chess-like games A63F 3/00214)}

A63F 9/0076 ・{Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games}

A63F 9/0078 ・{Labyrinth games (A63F 3/00097, A63F 7/04 take precedence)}

A63F 9/0079 ・{Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F 7/066 and A63F 7/3603 take precedence)}

A63F 9/0093 ・{Punchboards}

A63F 9/0096 ・{Reaction time games (testing reaction time A61B 5/162; reaction time training A63B 69/0053; time registering, indicating or recording in connection with sports or games G07C 1/22)}

A63F 9/0098 ・{Word or number games (A63F 3/0415, A63F 3/0421, A63F 3/0423 take precedence)}

A63F 9/02 ・Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; {gun simulators F41A 33/00, e.g. light- or radiation-emitting guns F41A 33/02; practice apparatus for gun-aiming F41G 3/26, e.g. using a light-emitting device F41G 3/2616}; targets, target ranges, bullet catchers F41J, {photo-electric hit-detector systems F41J 5/02})

A63F 9/0204 ・・{Targets therefor (for ball games A63B 63/00)}

A63F 9/0208 ・・・{the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks}

A63F 9/0243 ・・・{Movable targets}

A63F 9/0247 ・・{Bombing or dropping games}

A63F 9/0252 ・・{Shooting devices therefor}

A63F 9/0278 ・・{Projectiles (A63F 9/0208, A63F 9/0247 and A63F 9/0252 take precedence)}

A63F 9/0291 ・・{with a simulated projectile, e.g. an image on a screen}

A63F 9/04 ・Dice (dice tops A63F 5/04{D}); Dice-boxes; Mechanical dice-throwing devices {(casino or betting games played on boards A63F 3/00157)}

A63F 9/0402 ・・{Rolling boards}

A63F 9/0406 ・・{Dice-throwing devices, e.g. dice cups}

A63F 9/0413 ・・{Cuboid dice}

A63F 9/0415 ・・{Details of dice, e.g. non-cuboid dice}

A63F 9/0468 ・・{Electronic dice; electronic dice simulators}

A63F 9/0495 ・・{Dice-boxes or similar storing means}

  WARNING - not complete, reorganisation pending

A63F 9/06 ・Patience; Other games for self-amusement

  WARNING - Groups A63F 9/0601 to A63F 9/0604 are not complete pending reclassification; see also this groups and its other subgroups

A63F 9/0601 ・・{for animals}

A63F 9/0602 ・・{Solitary games adapted for a single player}

A63F 9/0604 ・・{based on the use of colours}

A63F 9/0611 ・・{Solitary games adapted for multiple players}

A63F 9/0612 ・・{Electronic puzzles}

A63F 9/0613 ・・{Puzzles or games based on the use of optical filters or elements e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H 33/22)}

A63F 9/0641 ・・{using a marker or means for drawing, e.g. pen, pencil, chalk}

A63F 9/0666 ・・{matching elementary shapes to corresponding holes}

A63F 9/0669 ・・{Tesselation}

A63F 9/08 ・・Puzzles provided with elements movable in relation, {i.e. movably connected}, to each other

A63F 9/0803 ・・・{Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged}

A63F 9/0807 ・・・・{requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles}

A63F 9/0811 ・・・・{with rotatable concentric rings or discs (A63F 9/083 takes precedence)}

A63F 9/0819 ・・・・{with rotatable non-concentric discs, e.g. gear games}

A63F 9/0823 ・・・・{having overlapping circles with interchangeable elements}

A63F 9/0826 ・・・{Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik`s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F 9/0811)}

A63F 9/083 ・・・・{with vacant positions or gap migration}

A63F 9/0834 ・・・・{comprising only two layers, e.g. with eight elements}

A63F 9/0838 ・・・・{with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point}

A63F 9/0842 ・・・・・{each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik`s cube}

A63F 9/0857 ・・・・{with elements slidably connected to a visible central body, e.g. beads in grooves}

A63F 9/0861 ・・・・{with elements slidably connected to neighbouring elements, e.g. with hollow interior}

A63F 9/0865 ・・・・{with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols}

A63F 9/0869 ・・・・{with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes}

A63F 9/0873 ・・・・{a sphere rotatable with respect to an inner sphere}

A63F 9/0876 ・・・{Bent wire or cord puzzles}

A63F 9/088 ・・・{Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik`s Magic}

A63F 9/10 ・・Two-dimensional jig-saw puzzles

A63F 9/1011 ・・・{Composition of faces, i.e. visages, using individual pieces representing parts thereof}

A63F 9/1044 ・・・{Display boards therefor}

A63F 9/12 ・・Three-dimensional jig-saw puzzles

A63F 9/1204 ・・・{Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles}

A63F 9/1208 ・・・{Connections between puzzle elements}

A63F 9/1252 ・・・{using pegs, pins, rods or dowels as puzzle elements}

A63F 9/1288 ・・・{Sculpture puzzles}

A63F 9/14 ・Racing games, traffic games, or obstacle games characterised by figures moved by action of the players ({racing} games using dice A63F 3/00)

A63F 9/143 ・・{electric}

A63F 9/16 ・Spinning-top games

A63F 9/18 ・Question-and-answer games

A63F 9/181 ・・{Fortune-telling games}

A63F 9/183 ・・{electric}

A63F 9/20 ・Dominoes or like games; Mah-Jongg games

A63F 9/24 ・{Electric games;} Games using electronic circuits not otherwise provided for {(video games A63F 13/00, computers for game playing per se G06F 19/00B; computerized gaming systems G07F 17/32)}

A63F 9/26 ・Balancing games, i.e. bringing elements into or out of balance

A63F 9/28 ・Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor

A63F 9/30 ・Capturing games for grabbing or trapping objects, e.g. fishing games

A63F 9/305 ・・{Fishing games (with magnetic pieces A63F 9/34)}

A63F 9/32 ・Games with a collection of long sticks, e.g. mikado (A63F 9/30 takes precedence)

A63F 9/34 ・Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00

A63F 11/00 Game accessories of general use {e.g. score counters, boxes}

  NOTE - Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00 to A63F 9/00 covering the particular game

  WARNING - Groups not complete, pending reclassification:A63F 11/00T; A63F 11/00V;
A63F 11/00Y. See also this group]

A63F 11/0002 ・{Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F 9/28; coin freed apparatus for games G07F 17/32, coin freed apparatus for gaming machines with circulation of gaming tokens G07F 17/32D2)}

A63F 11/0011 ・{Chance selectors (A63F 7/048, A63F 9/04 take precedence)}

A63F 11/0025 ・{Tools}

A63F 11/0051 ・{Indicators of values, e.g. score counters}

A63F 11/0074 ・{Game concepts, rules or strategies}

A63F 13/00 Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor)

A63F 13/005 ・{characterised by the type of game, e.g. ball games, fighting games}

A63F 13/02 ・Accessories (input or output arrangements for electrical digital computers G06F 3/00)

A63F 13/04 ・for aiming at specific areas on the displays, e.g. with photodetecting means

A63F 13/06 ・using player-operated means for controlling the position of a specific area display

A63F 13/08 ・Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for

A63F 13/10 ・Control of the course of the game, e.g. start, progess, end

A63F 13/12 ・involving interaction between a plurality of game devices, e.g. transmisison or distribution systems {(protocols for networked virtual reality, networked games H04L 29/06034)}

A63F 2001/00 Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; card games played on a gaming machine G07F 17/32)

A63F 2001/001 ・Bridge or baccarat

A63F 2001/003 ・Blackjack; Twenty one

A63F 2001/005 ・Poker

A63F 2001/006 ・Rummy

A63F 2001/008 ・adapted for being playable on a screen

A63F 2001/02 ・Cards; Special shapes of cards (card-printing methods B41K, B41M)

A63F 2001/022 ・・Manufacturing of cards

A63F 2001/025 ・・with holes or slits

A63F 2001/027 ・・with classical playing card symbols

A63F 2001/04 ・Card games combined with other games

A63F 2001/0408 ・・with text

A63F 2001/0416 ・・with numbers

A63F 2001/0425 ・・・with dice dots

A63F 2001/0433 ・・・with domino dots

A63F 2001/0441 ・・with a written message or sentence, e.g. chance or instruction cards

A63F 2001/045 ・・・Chance or clue cards

A63F 2001/0458 ・・with single words

A63F 2001/0466 ・・with single letters

A63F 2001/0475 ・・with pictures or figures

A63F 2001/0483 ・・・having symbols or direction indicators for playing the game

A63F 2001/0491 ・・having markings on the rear face or reverse side

A63F 2003/00 Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14)

  WARNING - Reorganisation pending for the following groups:A63F 3/00A, A63F 3/00047, A63F 3/00053, A63F 3/00056, A63F 3/00059, A63F 3/00B, A63F 3/00261, A63F 3/0052, A63F 3/00529, A63F 3/00533, A63F 3/04B, A63F 3/04U, A63F 3/06A, A63F 3/061, A63F 3/0615, A63F 3/06B, A63F 3/0635, A63F 3/0655. See also this group and its subgroups

A63F 2003/00003 ・{Types of board games (chess A63F 3/02; educational board games A63F 3/04)}

A63F 2003/00006 ・・{Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F 3/00028 to A63F 3/00157, A63F 3/04 take precedence)}

A63F 2003/00009 ・・・with an intersection in the track

A63F 2003/00012 ・・・・with movable means for switching to another track

A63F 2003/00015 ・・・・with a star-shaped track (A63F 2003/00025 takes precedence)

A63F 2003/00018 ・・・played along an endless track

A63F 2003/00022 ・・・・played along concentric endless tracks

A63F 2003/00025 ・・・・with a star-shaped track inside, e.g. trivial pursuit

A63F 2003/00028 ・・{Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F 3/00082; indoor games played with small balls A63F 7/00)}

A63F 2003/00031 ・・・{Baseball or cricket board games}

A63F 2003/00034 ・・・・Baseball

A63F 2003/00037 ・・・・Cricket

A63F 2003/00063 ・・{Board games concerning economics or finance, e.g. trading}

A63F 2003/00066 ・・・with play money (with real coins or paper money K63F 50/13)

A63F 2003/00075 ・・{War games}

A63F 2003/00078 ・・・Naval war

A63F 2003/001 ・・{Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F 9/181)}

A63F 2003/00104 ・・・Board games having astrology aspects

A63F 2003/00107 ・・・Board games having aspects of the Yin Yang game

A63F 2003/0011 ・・・Board games having religion aspects

A63F 2003/00113 ・・・Board games having aspects of the I Ching game

A63F 2003/00116 ・・・Board games having aspects of the Tarot game

A63F 2003/00119 ・・{Board games concerning music, theatre, cinema, or art}

A63F 2003/00123 ・・・Board games concerning music

A63F 2003/00126 ・・・・using audio equipment

A63F 2003/00129 ・・・・・with a compact disc player

A63F 2003/00132 ・・・specially adapted for teaching music

A63F 2003/00135 ・・・Board games concerning cinema or films

A63F 2003/00138 ・・{Board games concerning voting, political or legal subjects; Patent games}

A63F 2003/00141 ・・・Patent games

A63F 2003/00157 ・・{Casino or betting games (horse races A63F 3/00082)}

A63F 2003/0016 ・・・imitating fruit machines

A63F 2003/00164 ・・・Casino tables

A63F 2003/00167 ・・・with a jackpot

A63F 2003/0017 ・・・・progressive jackpot

A63F 2003/00173 ・{Characteristics of game boards, alone or in relation to supporting structures or playing piece}

A63F 2003/00176 ・・{Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular}

A63F 2003/00179 ・・・Triangular game board

A63F 2003/00182 ・・・Four-sided game board

A63F 2003/00186 ・・・・Plus- or cross-shaped game board

A63F 2003/00189 ・・・Pentagonal game board

A63F 2003/00192 ・・・・Star-shaped game board

A63F 2003/00195 ・・・Hexagonal game board

A63F 2003/00198 ・・・・Star-shaped game board

A63F 2003/00201 ・・・Octagonal game board

A63F 2003/00205 ・・・Decagonal game board

A63F 2003/00208 ・・・Circular game board

A63F 2003/00211 ・・・Elliptical game board

A63F 2003/00214 ・・{Three-dimensional game boards}

A63F 2003/00217 ・・・Superimposed boards

A63F 2003/0022 ・・・played in three dimensions

A63F 2003/00223 ・・・shaped as a container into which playing pieces may enter (box or container for board games A63F 2003/00943)

A63F 2003/00227 ・・・・with five play locations and optionally a sixth in the middle

A63F 2003/0023 ・・{Foldable, rollable, collapsible or segmented boards (A63F 3/027 takes precedence)}

A63F 2003/00233 ・・・with one fold or hinge (shaped as a book A63F 2003/00299; convertible into a suitcase A63F 2003/0094)

A63F 2003/00236 ・・・・with a part of the rim or board missing near the fold to enable folding; Hinge consisting of a flexible element fixed at the bottom

A63F 2003/00239 ・・・with two hinges or folds

A63F 2003/00242 ・・・・perpendicular

A63F 2003/00246 ・・・with three or more hinges or folds

A63F 2003/00249 ・・・・all parallel

A63F 2003/00252 ・・・・perpendicular

A63F 2003/00255 ・・・playable during travel (storing or transporting an interrupted jig-saw puzzle game A63F 2009/105)

A63F 2003/00258 ・・・rollable, flexible or deformable board (shaped as an endless belt A63F 2003/00321; flexible rim A63F 2003/00504)

A63F 2003/00261 ・・[N: Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards

A63F 2003/00264 ・・・with rotatable or tiltable parts

A63F 2003/00268 ・・・・about a vertical axis, e.g. a disc

A63F 2003/00271 ・・・・・underneath the playing surface and viewable through holes or windows

A63F 2003/00274 ・・・・・with or designed as a turntable, lazy Susan

A63F 2003/00277 ・・・・・with rotatable concentric parts

A63F 2003/0028 ・・・・・・with rotatable disc and rings in one plane

A63F 2003/00283 ・・・・・with rotatable non-concentric parts

A63F 2003/00287 ・・・・about a horizontal axis

A63F 2003/0029 ・・・・・underneath the playing surface and viewable through holes or windows

A63F 2003/00293 ・・・・・with blocks rotatable about a horizontal axis

A63F 2003/00296 ・・・・・・on one common axis

A63F 2003/00299 ・・・・・designed as a book

A63F 2003/00302 ・・・・with parts rotatable about an axis perpendicular to the game board

A63F 2003/00305 ・・・・rotatable about any axis, e.g. ball in a socket

A63F 2003/00309 ・・・・with stopping means (for roulette A63F 5/0011)

A63F 2003/00312 ・・・・・Detents

A63F 2003/00315 ・・・・・using braking effect caused by friction

A63F 2003/00318 ・・・・with a rollable board surface

A63F 2003/00321 ・・・・・shaped as an endless belt

A63F 2003/00324 ・・・with slidable parts of the playing surface

A63F 2003/00328 ・・・・underneath the playing surface and viewable through holes or windows

A63F 2003/00331 ・・・・with two or more slidable parts, e.g. parallel

A63F 2003/00334 ・・・・・on different levels

A63F 2003/00337 ・・・・・in perpendicular directions

A63F 2003/0034 ・・・with a replaceable part of the playing surface

A63F 2003/00343 ・・・・underneath a transparent surface

A63F 2003/00347 ・・・・the playing surface as a whole being replaceable

A63F 2003/0035 ・・・・・with stackable playing surfaces

A63F 2003/00353 ・・・・・・with holes or windows

A63F 2003/00356 ・・・・・by insertion through a slit

A63F 2003/00359 ・・・Modular units

A63F 2003/00362 ・・・・with connections between modules

A63F 2003/00365 ・・・・・Hook and loop-type fastener

A63F 2003/00369 ・・・・・Adhesive

A63F 2003/00372 ・・・・・Pin and socket connection

A63F 2003/00375 ・・・・・・Snap fit

A63F 2003/00378 ・・・・・sliding in a groove

A63F 2003/00381 ・・・・・Jig-saw connection, e.g. dove tail

A63F 2003/00384 ・・・・・with a hook or an eyelet

A63F 2003/00388 ・・・・・with an auxiliary connective element, e.g. clip or clamp

A63F 2003/00391 ・・・・・magnetic

A63F 2003/00394 ・・・with a surface relief

A63F 2003/00397 ・・・・Changeable

A63F 2003/004 ・・・・with a repetitive structure

A63F 2003/00403 ・・・・・Stepped

A63F 2003/00406 ・・・with a vertical game board

A63F 2003/0041 ・・・・with playing pieces visible from both sides

A63F 2003/00413 ・・・・playable on opposite sides but with playing field of opponent not being visible

A63F 2003/00416 ・・・with means for hiding a part of the playing field

A63F 2003/00419 ・・・・with a shield in the middle (A63F 2003/00406 takes precedence)

A63F 2003/00422 ・・・・・the shield being removable

A63F 2003/00425 ・・・・with a shield on each side of the playing field

A63F 2003/00429 ・・・・・The shield being removable

A63F 2003/00432 ・・・・covering a part of the playing field

A63F 2003/00435 ・・・with a sloping playing field or part thereof

A63F 2003/00438 ・・・・on two sides, e.g. as a roof

A63F 2003/00441 ・・・・・Inverted

A63F 2003/00444 ・・・・・Truncated

A63F 2003/00447 ・・・・on three or more sides, e.g. pyramid-shaped

A63F 2003/00451 ・・・・・Inverted

A63F 2003/00454 ・・・・・Truncated

A63F 2003/00457 ・・・Details of game board internal structure or materials thereof

A63F 2003/0046 ・・・・with anti-slip means

A63F 2003/00463 ・・・Details of the playing field (shape of the board A63F 3/00176; changing the size A63F 2003/00971)

A63F 2003/00466 ・・・・with indications, e.g. directions for playing

A63F 2003/0047 ・・・・Geometric shapes of individual playing fields

A63F 2003/00473 ・・・・・Triangular

A63F 2003/00476 ・・・・・Rectangular

A63F 2003/00479 ・・・・・Pentagonal

A63F 2003/00482 ・・・・・Hexagonal

A63F 2003/00485 ・・・・Edges or other provisions for toppling or rolling a playing piece

A63F 2003/00488 ・・・・with means for limiting the size of the playing field (A63F 2003/00971 takes precedence)

A63F 2003/00492 ・・・Details of the rim or side edge (A63F 2003/00236 takes precedence)

A63F 2003/00495 ・・・・Information on the rim

A63F 2003/00498 ・・・・・by colours

A63F 2003/00501 ・・・・・by numbers or letters

A63F 2003/00504 ・・・・Flexible rim

A63F 2003/00507 ・・・・Hinged or collapsible rim

A63F 2003/00511 ・・・・Rim without board, e.g. empty frame

A63F 2003/00514 ・・・・Rim or side edge with storing space for objects, e.g. unused playing pieces

A63F 2003/00517 ・・・・Releasable rim

A63F 2003/0052 ・・{with a plurality of boards used during one game, i.e. separate game boards or playing areas}

A63F 2003/00523 ・・・with a separate board for each player

A63F 2003/00526 ・・・for playing different games, e. g. with playing surfaces on opposite sides of the board (A63F 2003/00968 takes precedence)

A63F 2003/00533 ・・{Connection of game board or part of game board to supporting structure}

A63F 2003/00536 ・・・Adhesive

A63F 2003/00539 ・・・Suction cups

A63F 2003/00542 ・・・Clamps or clips

A63F 2003/00545 ・・・Magnetic

A63F 2003/00548 ・・・with pin and hole

A63F 2003/00552 ・・・・Snap fit

A63F 2003/00555 ・・・・Pin, drawing pin or thumbtack

A63F 2003/00558 ・・・sliding or slidable in a groove

A63F 2003/00561 ・・・with staples

A63F 2003/00564 ・・・by tying to supporting structure, e.g. with ropes

A63F 2003/00567 ・・・・using elastic means, e.g. rubber bands

A63F 2003/0057 ・・・Hook and loop-type fastener

A63F 2003/00574 ・・{Connections between board and playing pieces}

A63F 2003/00577 ・・・Hook and loop-type fastener

A63F 2003/0058 ・・・Adhesive

A63F 2003/00583 ・・・with pin and hole

A63F 2003/00586 ・・・・Snap fit

A63F 2003/00589 ・・・・two or more pins or holes on one playing piece

A63F 2003/00593 ・・・・friction fitted

A63F 2003/00596 ・・・・・adjustable in height

A63F 2003/00599 ・・・・・with slit, slot or groove (A63F 3/00634 takes precedence)

A63F 2003/00602 ・・・・using pins, e.g. pins pierced into a soft board

A63F 2003/00605 ・・・・The hole being in the playing piece

A63F 2003/00608 ・・・・Characterised by the shape of the hole

A63F 2003/00611 ・・・Suction cups

A63F 2003/00615 ・・・with a hook or an eyelet

A63F 2003/00618 ・・・Clamps or clips

A63F 2003/00621 ・・・Screw elements

A63F 2003/00624 ・・・The playing piece being retained by a string or rope

A63F 2003/00627 ・・・・being elastic or resilient, e.g. rubber band

A63F 2003/0063 ・・・Magnetic

A63F 2003/00634 ・・・{Sliding connections, e.g. playing pieces sliding in a groove}

A63F 2003/00637 ・・・・with non-intersecting, e.g. parallel, grooves

A63F 2003/0064 ・・・・The groove being in the playing piece

A63F 2003/00643 ・{Electric board games;Electric features of board games (electric word or number games A63F 3/0421; computer chess G06F; electric raffle games A63F 3/081)}

A63F 2003/00646 ・・with illumination of playing field or playing piece

A63F 2003/00649 ・・・Lightbulbs

A63F 2003/00652 ・・・Light-emitting diodes

A63F 2003/00656 ・・・Fibre optics

A63F 2003/00659 ・・・LCD's

A63F 2003/00662 ・・with an electric sensor for playing pieces (A63F 2009/2444 takes precedence)

A63F 2003/00665 ・・・using inductance

A63F 2003/00668 ・・・using hall effect

A63F 2003/00671 ・・・Pressure or force sensor

A63F 2003/00675 ・・・Reed relay

A63F 2003/00678 ・・with circuits closed by mechanical means

A63F 2003/00681 ・・・The playing field comprising two parallel conducting layers

A63F 2003/00684 ・・・・One of the conducting layers being flexible so that electrical contact with the other can be established, e.g. by the weight of a playing piece

A63F 2003/00687 ・・・Printed circuits

A63F 2003/0069 ・・・using a spring

A63F 2003/00697 ・{Playing pieces}

A63F 2003/007 ・・Design of classical playing pieces, e.g. classical chess, draughts or go

A63F 2003/00703 ・・・Tokens or chips

A63F 2003/00706 ・・・Mill game

A63F 2003/00709 ・・・Nim game

A63F 2003/00712 ・・・Scissors, paper, stone or rock

A63F 2003/00716 ・・Connectable or stackable playing pieces or parts thereof

A63F 2003/00719 ・・・with connections amongst the playing pieces or parts thereof

A63F 2003/00722 ・・・・Hook and loop-type fastener

A63F 2003/00725 ・・・・Peg and socket connection

A63F 2003/00728 ・・・・・Snap-fitted

A63F 2003/00731 ・・・・Hook or eyelet

A63F 2003/00735 ・・・・Clamp or clip

A63F 2003/00738 ・・・・Magnetic

A63F 2003/00741 ・・・・Screw elements

A63F 2003/00744 ・・・・with a connection to a playing piece that stands on another playing field

A63F 2003/00747 ・・Playing pieces with particular shapes

A63F 2003/0075 ・・・covering two or more playing fields

A63F 2003/00753 ・・・L-shaped

A63F 2003/00757 ・・・Planimetric shapes, e.g. disks

A63F 2003/0076 ・・・・circular (A63F 2003/00703 takes precedence)

A63F 2003/00763 ・・・・・Sections, sectors or segments

A63F 2003/00766 ・・・・Triangular

A63F 2003/00769 ・・・・Isosceles

A63F 2003/00772 ・・・・Rectangular

A63F 2003/00776 ・・・・・Lozenged

A63F 2003/00779 ・・・・・Square

A63F 2003/00782 ・・・・Pentagonal

A63F 2003/00785 ・・・・Hexagonal

A63F 2003/00788 ・・・・Heptagonal

A63F 2003/00791 ・・・・Octagonal

A63F 2003/00794 ・・・Stereometric shapes

A63F 2003/00798 ・・・・Spheres

A63F 2003/00801 ・・・・Cylinders

A63F 2003/00804 ・・・・Pyramids

A63F 2003/00807 ・・・・Tetrahedrons

A63F 2003/0081 ・・・・Blocks

A63F 2003/00813 ・・・・Cubes

A63F 2003/00817 ・・・・Cones

A63F 2003/0082 ・・・・Prisms

A63F 2003/00823 ・・・T-shaped

A63F 2003/00826 ・・Changeable playing pieces

A63F 2003/00829 ・・・with adjustable height

A63F 2003/00832 ・・with groups of playing pieces, each group having its own characteristic

A63F 2003/00835 ・・・The characteristic being the colour

A63F 2003/00839 ・・・The characteristic being size or shape

A63F 2003/00842 ・・・The characteristic being a graphical marking

A63F 2003/00845 ・・Additional features of playing pieces; Playing pieces not assigned to one particular player

A63F 2003/00848 ・・・Barriers, obstacles or obstructions (A63F 2003/00971 takes precedence)

A63F 2003/00851 ・・・・Hurdles

A63F 2003/00854 ・・・Element covering a playing piece

A63F 2003/00858 ・・・Direction indicators

A63F 2003/00861 ・・・Jokers wild cards

A63F 2003/00864 ・・・Markers, e.g. indicating the spot of a previous move (score marking on play piece A63F 2011/0062)

A63F 2003/00867 ・・The playing piece having two characteristics

A63F 2003/0087 ・・・The characteristics being on the opposite sides of the playing piece

A63F 2003/00873 ・・・・with different colours on the opposite sides

A63F 2003/00876 ・・・One of the characteristics being a colour

A63F 2003/0088 ・・The playing piece having three characteristics

A63F 2003/00883 ・・The playing piece having four or more characteristics, e.g. on four or more faces

A63F 2003/00886 ・・Transparent

A63F 2003/00889 ・・・with a colour

A63F 2003/00892 ・・Manufacturing of playing pieces

A63F 2003/00895 ・{Accessories for board games (A63F 3/00697 takes precedence; game accessories of general use A63F 11/00)}

A63F 2003/00899 ・・Instruments for handling a playing piece

A63F 2003/00902 ・・・adhesive

A63F 2003/00905 ・・・with a suction cup

A63F 2003/00908 ・・・with clamping means

A63F 2003/00911 ・・・with a hook or an eyelet

A63F 2003/00914 ・・・・Fork

A63F 2003/00917 ・・・with pin and hole

A63F 2003/00921 ・・・・snap fit

A63F 2003/00924 ・・・Threaded connection

A63F 2003/00927 ・・・magnetic

A63F 2003/0093 ・・・・acting through a cover, e.g. transparent cover

A63F 2003/00933 ・・・pointed instrument

A63F 2003/00936 ・・Handle on the board or box for carrying

A63F 2003/0094 ・・・convertible into a suitcase

A63F 2003/00943 ・・Box or container for board games

A63F 2003/00946 ・・・with a storage for playing pieces next to the playing field (rim with storing space A63F 2003/00514)

A63F 2003/00949 ・・・・with a lid

A63F 2003/00952 ・・・with a drawer

A63F 2003/00955 ・・・with a lid (A63F 2003/00949 takes precedence)

A63F 2003/00958 ・・・・slidable

A63F 2003/00962 ・・・・with a game board on the lid or the inside of the lid

A63F 2003/00965 ・・・containing a set of board games

A63F 2003/00968 ・・・・with playing surfaces on opposite sides of the board

A63F 2003/00971 ・・・・with means for limiting the size of the playing field

A63F 2003/00974 ・・mounted, drawn on or designed as a table

A63F 2003/00977 ・・・with adjustable legs

A63F 2003/00981 ・・・with collapsible legs

A63F 2003/00984 ・・・with only foot pads, e.g. rubber

A63F 2003/00987 ・・・with a table-flap

A63F 2003/0099 ・・・with extension, e.g. sliding

A63F 2003/00993 ・・・with wheels or rollers

A63F 2003/00996 ・Board games available as video games

A63F 2003/02 ・Chess; Similar board games

A63F 2003/022 ・・{Recording or reproducing chess games (data processing for game playing G06F 19/00B; teaching games G09B 19/22)}

A63F 2003/025 ・・・for teaching chess

A63F 2003/04 ・Geographical or like games; Educational games (educational appliances in general G09B)]

A63F 2003/0402 ・・{for learning languages}

A63F 2003/0405 ・・・relating to specific languages

A63F 2003/0407 ・・・・arabic

A63F 2003/041 ・・・・chinese

A63F 2003/0413 ・・・・japanese

A63F 2003/0415 ・・{Number games (electric A63F 3/0421; mathematical models or topics A63F 3/0457; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)}

A63F 2003/0418 ・・・with a grid, e.g. 'Sudoku'-type games

A63F 2003/0423 ・・{Word games, e.g. scrabble (electric A63F 3/0421; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)}

A63F 2003/0426 ・・・Spelling games

A63F 2003/0428 ・・・Crosswords

A63F 2003/0431 ・・・Encoding or decoding

A63F 2003/0434 ・・{Geographical games (travelling A63F 3/00088)}

A63F 2003/0436 ・・・Flags

A63F 2003/0439 ・・・using geographical maps

A63F 2003/0442 ・・・・Atlas

A63F 2003/0444 ・・・・Globe

A63F 2003/0447 ・・・・Road map

A63F 2003/0449 ・・{concerning history}

A63F 2003/0452 ・・・Genealogy

A63F 2003/0455 ・・・Prehistoric

A63F 2003/0457 ・・{concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F 3/0478 takes precedence; other games concerning science or technology A63F 9/0076)}

A63F 2003/046 ・・・Mathematics (arithmetics A63F 3/0415)

A63F 2003/0463 ・・・・Computers

A63F 2003/0465 ・・・・Permutations

A63F 2003/0468 ・・・Astronomy

A63F 2003/0471 ・・・Physics

A63F 2003/0473 ・・・Mechanics

A63F 2003/0476 ・・・Chemistry

A63F 2003/0478 ・・{concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology}

A63F 2003/0481 ・・・Biology

A63F 2003/0484 ・・・Ecology

A63F 2003/0486 ・・・Nutrition

A63F 2003/0489 ・・・Psychology

A63F 2003/0492 ・・・Medical

A63F 2003/06 ・Lottos or bingo games; Systems, apparatus or devices for checking such games {(small boxes with balls used for generating random numbers A63F 7/048; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/32D; printing processes for lottery tickets B41M 3/005)}

A63F 2003/065 ・・{Tickets or accessories for use therewith (A63F 3/0625 takes precedence)}

A63F 2003/0655 ・・・{Printing of tickets, e.g. lottery tickets}

A63F 2003/066 ・・・・using ink jet

A63F 2003/0665 ・・・{having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)}

A63F 2003/067 ・・・・using carbon or graphite coating

A63F 2003/0675 ・・・・using a metallic coating

A63F 2003/08 ・Raffle games that can be played by a fairly large number of people {(A63F 3/0625, A63F 3/065 take precedence; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/32D)}

A63F 2003/081 ・・{electric}

A63F 2003/082 ・・・with remote participants

A63F 2003/083 ・・・・played via television

A63F 2003/084 ・・・・played via radio

A63F 2003/085 ・・・・played via telegraph

A63F 2003/086 ・・・・played via telephone, e.g. using a modem

A63F 2003/087 ・・・・・using a fax

A63F 2003/088 ・・・・played via Internet

A63F 2007/00 Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00)

  WARNING - Groups not complete pending reclassification:A63F 7/02B, A63F 7/0656, A63F 7/0616, A63F 7/062, A63F 7/0624, A63F 7/0632, A63F 7/064, A63F 7/0644, A63F 7/0648, A63F 7/0656, A63F 7/24, A63F 7/2418, A63F 7/2427, A63F 7/249, A63F 7/26M, A63F 7/28, A63F 7/30, A63F 7/3055, A63F 7/306, A63F 7/307, A63F 7/34, A63F 7/36, A63F 7/38H.See also this group and its subgroups

A63F 2007/0005 ・{played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (miniature bowling-alleys A63D 3/00; goalposts per se A63F 7/305)}

A63F 2007/0011 ・・Target bowling or skee ball

A63F 2007/0023 ・{played on a table from all sides, e.g. marble games}

A63F 2007/0029 ・・with a playstation for each participant sharing a part of the playing field

A63F 2007/0035 ・・・for two players

A63F 2007/0041 ・・・for three or more players

A63F 2007/0047 ・・simulating pool, snooker or billiards

A63F 2007/0052 ・・with a playstation for each participant, each with a separate playing field

A63F 2007/0064 ・Ball games combined with other games

A63F 2007/007 ・・with another ball game

A63F 2007/0076 ・{the playing bodies having the function of playing pieces, imitating a board game}

A63F 2007/0082 ・・Mancala

A63F 2007/0088 ・{using magnetic power (A63F 7/068 takes precedence; magnetic toys A63H 33/26)}

A63F 2007/0094 ・・using electromagnetic action, e.g. for attracting a ball

A63F 2007/22 ・in which the playing bodies are projected through the air {(not used, see subgroups of A63F 7/06)}

A63F 2007/24 ・・Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00)

A63F 2007/2409 ・・・{Apparatus for projecting the balls}

A63F 2007/2436 ・・・・{Hand-held or connected to a finger, e.g. cues, clubs, sticks}

A63F 2007/2445 ・・・・・Stick-shaped

A63F 2007/2454 ・・・・・・Club, stick

A63F 2007/2463 ・・・・・・Cue

A63F 2007/28 ・・・using gravity, {i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant}

A63F 2007/282 ・・・・Gutter-shaped

A63F 2007/284 ・・・・・with a plurality of gutters, e.g. parallel

A63F 2007/286 ・・・・Pipe-shaped

A63F 2007/288 ・・・・with more ramps than two on opposite sides of the playing field

A63F 2007/30 ・・{Details of the playing surface, e.g.} obstacles; {Goal posts;} Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; {Means for detecting misuse or errors}

A63F 2007/3005 ・・・Obstacles, obstructions

A63F 2007/301 ・・・・Exchangeable

A63F 2007/3015 ・・・・The obstruction being a wall with apertures allowing the ball to pass

A63F 2007/302 ・・・Hidden parts or passages

A63F 2007/3025 ・・・with means for indicating or regulating a start position, e.g. foul line

A63F 2007/303 ・・・Parts of the playing surface being movable, replaceable or removable (A63F 2007/301 takes precedence)

A63F 2007/3035 ・・・・with movable playing surfaces rotatable about a vertical axis

A63F 2007/304 ・・・・with movable playing surfaces supported or driven by horizontal rollers, e.g. using endless belts

A63F 2007/3045 ・・・・Removable parts for service access

A63F 2007/308 ・・・Means for detecting misuse or errors, e.g. giving audible or visible warning; Preventing misuse

A63F 2007/3085 ・・・・Tilting

A63F 2007/309 ・・・・Preventing unauthorised use or vandalism

A63F 2007/3095 ・・・・Protective sleeve or cover

A63F 2007/34 ・・Other devices for handling the playing bodies, e.g. bonus ball return means

A63F 2007/341 ・・・Ball collecting devices or dispensers

A63F 2007/343 ・・・・with a device for picking up the ball

A63F 2007/345 ・・・Ball return mechanisms; Ball delivery

A63F 2007/346 ・・・・Gutter

A63F 2007/348 ・・・Anti-blocking devices for balls

A63F 2007/36 ・・Constructional details not covered by groups A63F 7/24 to A63F 7/34, {i.e. constructional details of rolling boards, rims or play tables}, e.g. frame, game boards, guide tracks,

A63F 2007/3603 ・・・{Rolling boards with special surface, e.g. air cushion boards}

A63F 2007/3607 ・・・・with a flexible surface

A63F 2007/3611 ・・・・with a playing surface playable on both sides

A63F 2007/3614 ・・・・with details about roughness of playing surface

A63F 2007/3618 ・・・・covered or coated with a regular structure, e.g. a net

A63F 2007/3625 ・・・Rolling board to be positioned on a table or floor

A63F 2007/3629 ・・・・with means for connecting the rolling board or parts to the floor or table, e.g. clamps

A63F 2007/3633 ・・・Rolling boards characterised by the shape of the playing surface

A63F 2007/3637 ・・・・Concave

A63F 2007/364 ・・・・Convex

A63F 2007/3644 ・・・・Roof-shaped

A63F 2007/3648 ・・・Rolling boards characterised by a non-horizontal playing surface

A63F 2007/3651 ・・・・with adjustable angle

A63F 2007/3655 ・・・Collapsible, foldable or rollable parts

A63F 2007/3659 ・・・・convertible into a suitcase

A63F 2007/3662 ・・・・modular, e.g. with connections between modules

A63F 2007/3666 ・・・Rolling boards with a plurality of playing surfaces, e.g. on different levels

A63F 2007/367 ・・・Details of the rim

A63F 2007/3674 ・・・Details of play tables, designed as a table

A63F 2007/3677 ・・・・with a cover remaining over the table during playing

A63F 2007/3681 ・・・・・with a transparent dome

A63F 2007/3685 ・・・・Details of legs

A63F 2007/3688 ・・・・・adjustable

A63F 2007/3692 ・・・・・collapsible

A63F 2007/3696 ・・・・・removable

A63F 2007/38 ・・・Playing surfaces movable during play{, i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion (balls to be shaken or rolled in small boxes A63F 7/04; eccentric weights put into orbital motion by nutating movement of the user A63B 21/06B2)}

A63F 2007/382 ・・・・{held by the user, e.g. spinning hoops, whirling amusement devices, orbiting toys}

A63F 2007/384 ・・・・・held by two or more persons

A63F 2007/40 ・・Balls or other moving playing bodies, e.g. pinballs or discs {used instead of balls}

A63F 2007/4006 ・・・played with a plurality of identical balls

A63F 2007/4012 ・・・with an excentric center of gravity

A63F 2007/4018 ・・・with balls of different dimensions

A63F 2007/4025 ・・・with balls having different masses but the same dimension

A63F 2007/4031 ・・・with balls of different colours or other visual characteristics

A63F 2007/4037 ・・・・with balls of two different colours

A63F 2007/4043 ・・・・with balls of three or more different colours

A63F 2007/405 ・・・Magnetic

A63F 2007/4056 ・・・・with a permanent magnet

A63F 2007/4062 ・・・with a non-magnetic ball material

A63F 2007/4068 ・・・Sliding play elements, e.g. discs or bodies with a low coefficient of friction

A63F 2007/4075 ・・・・provided with a ball race or rollers

A63F 2007/4081 ・・・Ball with a hole sliding over a guide

A63F 2007/4087 ・・・Tethered balls

A63F 2007/4093 ・・・・supported on a tethering arm

A63F 2009/00 Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00{;miscellaneous sporting games A63B 67/00})

  WARNING - Groups incomplete pending reclassification reorganisation:A63F 9/0243, A63F 9/04S, A63F 9/06A, A63F 9/06B, A63F 9/06C, A63F 9/06D, A63F 9/06E, A63F 9/06P, A63F 9/06S, A63F 9/06T, A63F 9/0807, A63F 9/0834, A63F 9/0838, A63F 9/0842, A63F 9/0857, A63F 9/0861, A63F 9/0865, A63F 9/0869, A63F 9/0873, A63F 9/12C, A63F 9/12P, A63F 9/12S.See also this group and its subgroups

A63F 2009/0001 ・{Games specially adapted for handicapped, blind or bed-ridden persons}

A63F 2009/0003 ・・Games specially adapted for blind or partially sighted people

A63F 2009/0004 ・・・using BRAILLE

A63F 2009/0006 ・・・Colour blind

A63F 2009/0007 ・・Games with therapeutic effects

A63F 2009/0009 ・・with provisions for or for use by people lying in bed

A63F 2009/001 ・{Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game}

A63F 2009/0012 ・・the other object being a container or part thereof

A63F 2009/0013 ・・・Bottles (cups A63F 2009/0053)

A63F 2009/0015 ・・・・Closures, e.g. POGS, milk cap game, cap disk game, flippo

A63F 2009/0016 ・・・・Labels

A63F 2009/0018 ・・with means for holding a pen or pencil

A63F 2009/002 ・・used as hanger or connected to a hanger; Ornaments or jewellery

A63F 2009/0021 ・・・Bracelets, worn on wrist

A63F 2009/0023 ・・・with provisions for connecting to clothes

A63F 2009/0024 ・・・with provisions for connecting to a belt

A63F 2009/0026 ・・・Headbands

A63F 2009/0027 ・・・Keyhangers

A63F 2009/0029 ・・・Necklaces

A63F 2009/003 ・・・Rings

A63F 2009/0032 ・・・with provisions for hanging on a wall

A63F 2009/0033 ・・Display or decorative devices

A63F 2009/0035 ・・・on a pedestal or stand

A63F 2009/0036 ・・combined with a book or magazine

A63F 2009/0038 ・・・Dictionaries of encyclopedia

A63F 2009/0039 ・・・Instruction or exercise books; Guides

A63F 2009/0041 ・・・・in electronic form, e.g. video

A63F 2009/0043 ・・・Magazines or newspapers

A63F 2009/0044 ・・Postcards

A63F 2009/0046 ・・・with stamps

A63F 2009/0047 ・・Beer mats or coasters; Placemats

A63F 2009/0049 ・・Objects with a second use as toy or game

A63F 2009/005 ・・・Ashtrays

A63F 2009/0052 ・・・Bottle cap lifters

A63F 2009/0053 ・・・Cups

A63F 2009/0055 ・・・Bens

A63F 2009/0056 ・・・Furniture, e.g. bed

A63F 2009/0058 ・・・Drinking glasses

A63F 2009/0059 ・・・Wallets

A63F 2009/0061 ・・・Calendars

A63F 2009/0063 ・・・Cigarette lighters

A63F 2009/0064 ・・・Items relating to health or medical instruments

A63F 2009/0066 ・・・・Condoms

A63F 2009/0067 ・・・Paper clips

A63F 2009/0069 ・・・Clothes pegs

A63F 2009/007 ・・・Piggy banks

A63F 2009/0072 ・・・Whistles

A63F 2009/0073 ・{Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F 9/08 takes precedence; ticktacktoe A63F 3/00094; three-dimensional chess-like games A63F 3/00214)}

A63F 2009/0075 ・・Towers of Hanoi

A63F 2009/0079 ・{Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F 7/066 and A63F 7/3603 take precedence)}

A63F 2009/0081 ・・using suction or vacuum

A63F 2009/0083 ・・Games with balloons

A63F 2009/0084 ・・・Bursting

A63F 2009/0086 ・・using inflatable objects

A63F 2009/0087 ・・with means for producing an air current

A63F 2009/0089 ・・・blown by mouth

A63F 2009/009 ・・・pneumatic

A63F 2009/0092 ・・Air gun

A63F 2009/0093 ・{Punchboards}

A63F 2009/0095 ・・the pegs to be inserted to different depths, e.g. by inserting invisible elements

A63F 2009/02 ・Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; {gun simulators F41A 33/00, e.g. light- or radiation-emitting guns F41A 33/02; practice apparatus for gun-aiming F41G 3/26, e.g. using a light-emitting device F41G 3/2616}; targets, target ranges, bullet catchers F41J, {photo-electric hit-detector systems F41J 5/02})

A63F 2009/0204 ・・{Targets therefor (for ball games A63B 63/00)}

A63F 2009/0208 ・・・{the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks}

A63F 2009/0213 ・・・・the projectile, e.g. ring or quoits, to be thrown on a hook or stick

A63F 2009/0217 ・・・・・using horseshoes

A63F 2009/0221 ・・・・with penetrating spikes, e.g. as in darts

A63F 2009/0226 ・・・・・the spikes being on the target

A63F 2009/023 ・・・・with suction cups

A63F 2009/0234 ・・・・・the suction cups being on the target

A63F 2009/0239 ・・・・using hook and loop-type fastener

A63F 2009/0252 ・・{Shooting devices therefor}

A63F 2009/0256 ・・・with adjustable angle of evaluation

A63F 2009/026 ・・・・by varying the point of impact

A63F 2009/0265 ・・・using resilient elements

A63F 2009/0269 ・・・・Bow and arrows

A63F 2009/0273 ・・・・Catapults

A63F 2009/0278 ・・{Projectiles (A63F 9/0208, A63F 9/0247 and A63F 9/0252 take precedence)}

A63F 2009/0282 ・・・with shapes other than balls

A63F 2009/0286 ・・・・Discs

A63F 2009/0295 ・・Tiddley winks type games

A63F 2009/04 ・Dice (dice tops A63F 5/04{D}); Dice-boxes; Mechanical dice-throwing devices {(casino or betting games played on boards A63F 3/00157)}

A63F 2009/0402 ・・{Rolling boards}

A63F 2009/0404 ・・・without a barrier, e.g. with limit lines drawn on the board

A63F 2009/0406 ・・{Dice-throwing devices, e.g. dice cups}

A63F 2009/0408 ・・・with a dice projecting device

A63F 2009/0411 ・・・Dice cups

A63F 2009/0415 ・・{Details of dice, e.g. non-cuboid dice}

A63F 2009/0417 ・・・Two-sided dice, e.g. coins

A63F 2009/042 ・・・three-sided

A63F 2009/0422 ・・・four-sided

A63F 2009/0424 ・・・five-sided

A63F 2009/0426 ・・・six-sided non-cuboid

A63F 2009/0428 ・・・seven-sided

A63F 2009/0431 ・・・eight-sided

A63F 2009/0433 ・・・nine-sided

A63F 2009/0435 ・・・ten-sided

A63F 2009/0437 ・・・twelve-sided

A63F 2009/044 ・・・fourteen-sided

A63F 2009/0442 ・・・sixteen-sided

A63F 2009/0444 ・・・eighteen-sided

A63F 2009/0446 ・・・twenty-sided

A63F 2009/0448 ・・・twenty-four-sided

A63F 2009/0451 ・・・twenty-six-sided

A63F 2009/0453 ・・・thirty-sided

A63F 2009/0455 ・・・thirty-two-sided

A63F 2009/0457 ・・・fourty-two-sided

A63F 2009/0459 ・・・fourty-nine-sided

A63F 2009/0462 ・・・fifty-sided

A63F 2009/0464 ・・・irregular

A63F 2009/0466 ・・・spherical

A63F 2009/0471 ・・Dice with different colours

A63F 2009/0473 ・・・on different faces of a dice

A63F 2009/0475 ・・・・with two or more colours

A63F 2009/0477 ・・・with groups of dice having different colours

A63F 2009/0479 ・・・・with three or more groups

A63F 2009/0482 ・・provided with instructions for playing dice games

A63F 2009/0484 ・・Dice with pictures or figures

A63F 2009/0486 ・・Dice with symbols, e.g. indicating a direction for moving a playing piece

A63F 2009/0488 ・・・with letters or words

A63F 2009/0491 ・・Customisable dice, e.g. with interchangeable or replaceable inserts

A63F 2009/0493 ・・Dice with other dice inside

A63F 2009/0497 ・・Manufacturing of dice

A63F 2009/06 ・Patience; Other games for self-amusement

  WARNING - Groups A63F 9/0601 to A63F 9/0604 are not complete pending reclassification; see also this groups and its other subgroups

A63F 2009/0604 ・・{based on the use of colours}

A63F 2009/0605 ・・・referring to colour theory

A63F 2009/0606 ・・・・Complementary colours

A63F 2009/0608 ・・・・Mixing colours

A63F 2009/0609 ・・・using wavelengths of invisible light

A63F 2009/0613 ・・{Puzzles or games based on the use of optical filters or elements e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H 33/22)}

A63F 2009/0615 ・・・transparent

A63F 2009/0616 ・・・・with colours

A63F 2009/0618 ・・・・・used for masking, e.g. for making objects with the same colour invisible

A63F 2009/0619 ・・・・with an opaque part

A63F 2009/062 ・・・・・overlapping

A63F 2009/0622 ・・・・・Sighting device

A63F 2009/0623 ・・・with mirrors

A63F 2009/0625 ・・・・using total internal reflection, e.g. in a prism

A63F 2009/0626 ・・・・Periscope

A63F 2009/0627 ・・・・partially transparent

A63F 2009/0629 ・・・with lenses or other refractive optical elements

A63F 2009/063 ・・・・Optical elements other than lenses used for producing refraction, e.g. prisms

A63F 2009/0631 ・・・・Binoculars

A63F 2009/0633 ・・・・Fresnel lenses

A63F 2009/0634 ・・・・Magnifying glasses

A63F 2009/0636 ・・・・Telescopes

A63F 2009/0637 ・・・Optical fibres

A63F 2009/0638 ・・・Polaroid filters

A63F 2009/064 ・・・opaque, e.g. blindfold, obstructing view

A63F 2009/0641 ・・{using a marker or means for drawing, e.g. pen, pencil, chalk}

A63F 2009/0643 ・・・erasable

A63F 2009/0644 ・・・・Blackboard or slate

A63F 2009/0645 ・・・・for erasing a felt pen

A63F 2009/0647 ・・・・using wet or damp cloth or a sponge

A63F 2009/0648 ・・・・using a rubber

A63F 2009/065 ・・・・using a sliding mechanism

A63F 2009/0651 ・・・with means for copying

A63F 2009/0652 ・・・・using carbon paper

A63F 2009/0654 ・・・・Decalcomania

A63F 2009/0655 ・・・・Copying from a relief surface, e.g. coin

A63F 2009/0656 ・・・using a stamp

A63F 2009/0658 ・・・Marking a point

A63F 2009/0659 ・・・Drawing a line

A63F 2009/0661 ・・・Making a drawing

A63F 2009/0662 ・・・Making a painting

A63F 2009/0663 ・・・using a template

A63F 2009/0665 ・・・using a plurality of markers, e.g. different colours

A63F 2009/0666 ・・{matching elementary shapes to corresponding holes}

A63F 2009/0668 ・・・the shapes falling or being pushed through the holes

A63F 2009/0669 ・・{Tesselation}

A63F 2009/067 ・・・using a particular shape of tile

A63F 2009/0672 ・・・・arrow-shaped, V-shaped

A63F 2009/0673 ・・・・circular

A63F 2009/0675 ・・・・・Segments

A63F 2009/0676 ・・・・・Sectors

A63F 2009/0677 ・・・・・Part of a circle other than segment or sector, arcuate

A63F 2009/0679 ・・・・elliptical, oval

A63F 2009/068 ・・・・hexagonal

A63F 2009/0681 ・・・・pentagonal

A63F 2009/0683 ・・・・quadrangular

A63F 2009/0684 ・・・・・Parallelogram

A63F 2009/0686 ・・・・・・Rhombus

A63F 2009/0687 ・・・・・Rectangle

A63F 2009/0688 ・・・・・・Square

A63F 2009/069 ・・・・・Trapezium

A63F 2009/0691 ・・・・・Kite

A63F 2009/0693 ・・・・star-shaped

A63F 2009/0694 ・・・・triangular

A63F 2009/0695 ・・・using different types of tiles

A63F 2009/0697 ・・・・of polygonal shapes

A63F 2009/0698 ・・・・・all rectilinear

A63F 2009/08 ・・Puzzles provided with elements movable in relation, {i.e. movably connected}, to each other

A63F 2009/0803 ・・・{Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged}

A63F 2009/0811 ・・・・{with rotatable concentric rings or discs (A63F 9/083 takes precedence)}

A63F 2009/0815 ・・・・・with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface

A63F 2009/0826 ・・・{Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik`s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F 9/0811)}

A63F 2009/0838 ・・・・{with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point}

A63F 2009/0846 ・・・・・characterised by the shape of the puzzle

A63F 2009/0849 ・・・・・・Dodecaedrons

A63F 2009/0853 ・・・・・・Icosaedrons

A63F 2009/0884 ・・・with means for immobilising or stabilising a configuration; e.g. the solution

A63F 2009/0888 ・・・・using detents

A63F 2009/0892 ・・・with an extra element for the final vacant space

A63F 2009/0896 ・・・Moebius ring

A63F 2009/10 ・・Two-dimensional jig-saw puzzles

A63F 2009/1005 ・・・with images on both sides

A63F 2009/1016 ・・・the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes

A63F 2009/1022 ・・・・to the display board

A63F 2009/1027 ・・・・・adhesive

A63F 2009/1033 ・・・・・magnetic

A63F 2009/1038 ・・・・・with hook and loop-type fastener

A63F 2009/1044 ・・・{Display boards therefor}

A63F 2009/105 ・・・・with provisions for storing and transporting an interrupted game

A63F 2009/1055 ・・・・・resiliently sandwiched

A63F 2009/1061 ・・・with electric features, e.g. light, wires

A63F 2009/1066 ・・・・completing a circuit if solved correctly

A63F 2009/1072 ・・・Manufacturing

A63F 2009/1077 ・・・with a surface having a relief structure

A63F 2009/1083 ・・・having plural layers on top of each other

A63F 2009/1088 ・・・・two layers

A63F 2009/1094 ・・・non-planar

A63F 2009/12 ・・Three-dimensional jig-saw puzzles

A63F 2009/1208 ・・・{Connections between puzzle elements}

A63F 2009/1212 ・・・・magnetic connections

A63F 2009/1216 ・・・・using locking or binding pins

A63F 2009/122 ・・・・・connecting only two neighbouring elements

A63F 2009/1224 ・・・・using two or more types of connections

A63F 2009/1228 ・・・・slidable connections

A63F 2009/1232 ・・・・・Dove tails

A63F 2009/1236 ・・・with a final configuration thereof, i.e. the solution, being packed in a box or container

A63F 2009/124 ・・・with a final configuration being a sphere

A63F 2009/1244 ・・・with foldable pieces, e.g. pieces having folds or hinges

A63F 2009/1248 ・・・with a final configuration representing a house or other building

A63F 2009/1252 ・・・{using pegs, pins, rods or dowels as puzzle elements}

A63F 2009/1256 ・・・・using a plurality of pegs

A63F 2009/126 ・・・・・Configuration or arrangement of the pegs

A63F 2009/1264 ・・・・・・all pegs being parallel

A63F 2009/1268 ・・・・・・the pegs forming angles with each other, e.g. right angles in three dimensions

A63F 2009/1272 ・・・・・・・the pegs forming angles other than right angles in three dimensions

A63F 2009/1276 ・・・・・characterised by different lengths

A63F 2009/128 ・・・・with notches

A63F 2009/1284 ・・・・with screw elements, e.g. nuts

A63F 2009/1288 ・・・{Sculpture puzzles}

A63F 2009/1292 ・・・・formed by stackable elements

A63F 2009/1296 ・・・Manufacturing of three-dimensional puzzle elements

A63F 2009/14 ・Racing games, traffic games, or obstacle games characterised by figures moved by action of the players ({racing} games using dice A63F 3/00)

A63F 2009/146 ・・Features of the horse or jockey, e.g. moving legs

A63F 2009/16 ・Spinning-top games

A63F 2009/165 ・・Use of spinning tops as random generators

A63F 2009/18 ・Question-and-answer games

A63F 2009/183 ・・{electric}

A63F 2009/185 ・・・Closing an electric circuit when the answer is correct

A63F 2009/186 ・・Guessing games

A63F 2009/188 ・・Details of questions, e.g. with increasing level of difficulty

A63F 2009/20 ・Dominoes or like games; Mah-Jongg games

A63F 2009/205 ・・Mah-jongg games

A63F 2009/24 ・{Electric games;} Games using electronic circuits not otherwise provided for {(video games A63F 13/00, computers for game playing per se G06F 19/00B; computerized gaming systems G07F 17/32)}

A63F 2009/2401 ・・Detail of input, input devices

A63F 2009/2402 ・・・Input by manual operation

A63F 2009/2404 ・・・・Keyboard

A63F 2009/2405 ・・・・・using more than one keyboard

A63F 2009/2407 ・・・・Joystick

A63F 2009/2408 ・・・・Touch-sensitive buttons

A63F 2009/241 ・・・・Touch screen

A63F 2009/2411 ・・・Input form cards, tapes, discs

A63F 2009/2413 ・・・・Magnetic

A63F 2009/2414 ・・・・・Cards

A63F 2009/2416 ・・・・・Diskettes

A63F 2009/2417 ・・・・・Tapes or cassettes, e.g. audio or video cassettes

A63F 2009/2419 ・・・・Optical

A63F 2009/242 ・・・・・Bar codes

A63F 2009/2422 ・・・・・Cards with holes

A63F 2009/2423 ・・・・・Discs, e.g. CD or DVD

A63F 2009/2425 ・・・・・Scanners, e.g. for scanning regular characters

A63F 2009/2426 ・・・・Mechanical

A63F 2009/2427 ・・・・・Punch cards

A63F 2009/2429 ・・・・IC card, chip card, smart card

A63F 2009/243 ・・・with other kinds of input

A63F 2009/2432 ・・・・actuated by a sound, e.g. using a microphone

A63F 2009/2433 ・・・・・Voice-actuated

A63F 2009/2435 ・・・・using a video camera

A63F 2009/2436 ・・・Characteristics of the input

A63F 2009/2438 ・・・・Multiple input devices

A63F 2009/2439 ・・・・the input being a code, e.g. ID

A63F 2009/2441 ・・・・・Pin code

A63F 2009/2442 ・・・・Sensors or detectors

A63F 2009/2444 ・・・・・Light detector

A63F 2009/2445 ・・・・・・detecting reflected light

A63F 2009/2447 ・・・・・Motion detector

A63F 2009/2448 ・・Output devices

A63F 2009/245 ・・・visual

A63F 2009/2451 ・・・・using illumination. e.g. with lamps

A63F 2009/2452 ・・・・・as a signal

A63F 2009/2454 ・・・・・with LED

A63F 2009/2455 ・・・・Printers

A63F 2009/2457 ・・・・Display screens, e.g. monitors, video displays

A63F 2009/2458 ・・・・・LCD`s

A63F 2009/246 ・・・・・Computer generated or synthesized image

A63F 2009/2461 ・・・・Projection of a two-dimensional real image

A63F 2009/2463 ・・・・・on a screen, e.g. using a video projector

A63F 2009/2464 ・・・・・on a translucent screen, e.g. frosted glass

A63F 2009/2466 ・・・・・of a film

A63F 2009/2467 ・・・・・of a slide

A63F 2009/2469 ・・・・・of a contour (shadow shows A63J 2019/003)

A63F 2009/247 ・・・audible, e.g. using a loudspeaker

A63F 2009/2472 ・・・・Buzzer, beep or electric bell

A63F 2009/2473 ・・・・Devices for imitating a running engine

A63F 2009/2475 ・・・・Headphones

A63F 2009/2476 ・・・・Speech or voice synthesisers, e.g. using a speech chip

A63F 2009/2477 ・・・・Tone generators, oscillators

A63F 2009/2479 ・・・Other kinds of output

A63F 2009/248 ・・・・Magnetic

A63F 2009/2482 ・・・・Electromotor

A63F 2009/2483 ・・Other characteristics

A63F 2009/2485 ・・・using a general-purpose personal computer

A63F 2009/2486 ・・・・the computer being an accessory to a board game

A63F 2009/2488 ・・・Remotely playable

A63F 2009/2489 ・・・・by radio transmitters, e.g. using RFID

A63F 2009/2491 ・・・with a detachable memory

A63F 2009/2492 ・・・Power supply

A63F 2009/2494 ・・・・Battery, e.g. dry cell

A63F 2009/2495 ・・・・using connection to car battery

A63F 2009/2497 ・・・・Solar cells

A63F 2009/2498 ・・・Moving conductor along conductive track without making contact

A63F 2009/34 ・Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00

A63F 2009/345 ・・Electromagnetically

A63F 2011/00 Game accessories of general use {e.g. score counters, boxes}

  NOTE - Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00 to A63F 9/00 covering the particular game

  WARNING - Groups not complete, pending reclassification:A63F 11/00T; A63F 11/00V;
A63F 11/00Y. See also this group]

A63F 2011/0002 ・{Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F 9/28; coin freed apparatus for games G07F 17/32, coin freed apparatus for gaming machines with circulation of gaming tokens G07F 17/32D2)}

A63F 2011/0004 ・・Bags

A63F 2011/0006 ・・adapted for chips

A63F 2011/0009 ・・Jars

A63F 2011/0011 ・{Chance selectors (A63F 7/048, A63F 9/04 take precedence)}

A63F 2011/0013 ・・Pendulums

A63F 2011/0016 ・・Spinners

A63F 2011/0018 ・・・integrated in the game board

A63F 2011/002 ・・・with two pointers

A63F 2011/0023 ・・indicating a direction, e.g. wind direction

A63F 2011/0025 ・{Tools}

A63F 2011/0027 ・・Spanners

A63F 2011/003 ・・Screwdrivers

A63F 2011/0032 ・・Hammers

A63F 2011/0034 ・・Saws

A63F 2011/0037 ・・Devices for scraping

A63F 2011/0039 ・・Levers or crowbars

A63F 2011/0041 ・・Needles

A63F 2011/0044 ・・Pliers

A63F 2011/0046 ・・Sieves or filters

A63F 2011/0048 ・・Scoops, shovels or spatulas

A63F 2011/0051 ・{Indicators of values, e.g. score counters}

A63F 2011/0053 ・・using a calculator

A63F 2011/0055 ・・using pegs insertable in sockets

A63F 2011/0058 ・・using electronic means (A63F 2011/0053 takes precedence)

A63F 2011/006 ・・using knots on a rope

A63F 2011/0062 ・・Play elements marked with value or score

A63F 2011/0065 ・・calculating or indicating a ranking or player performance

A63F 2011/0067 ・・Score or tally sheets

A63F 2011/0069 ・・Abacus

A63F 2011/0072 ・・Indicating values other than scores, e.g. handicap, initial settings, coefficients

A63F 2011/0074 ・{Game concepts, rules or strategies}

A63F 2011/0076 ・・with means for changing the level of difficulty

A63F 2011/0079 ・・keeping something hidden or invisible

A63F 2011/0081 ・・・"Memory"-type games, e.g. finding the corresponding hidden element

A63F 2011/0083 ・・Memory oriented or pattern matching games

A63F 2011/0086 ・・Rules

A63F 2011/0088 ・・・with a variety of rules

A63F 2011/009 ・・・・the rules being changed during play

A63F 2011/0093 ・・・characterised by the game theory or winning strategy

A63F 2011/0095 ・・・・with cooperation amongst players in competitive games, e.g. non zero sum games

A63F 2011/0097 ・・Watching television being part of the game, e.g. using the television broadcasting of a sporting event

A63F 2250/00 Miscellaneous game characteristics

A63F 2250/02 ・having an effect on the human senses

A63F 2250/021 ・・with odourized parts

A63F 2250/022 ・・with edible parts

A63F 2250/024 ・・・drinkable

A63F 2250/025 ・・related to sense of touch (A63F 2009/0003 takes precedence)

A63F 2250/027 ・・generating a sound without electric means

A63F 2250/028 ・・・Ringing a bell

A63F 2250/04 ・containing a liquid

A63F 2250/0407 ・・Water

A63F 2250/0414 ・・・in motion

A63F 2250/0421 ・・・・dumping water on a player

A63F 2250/0428 ・・・being squirted

A63F 2250/0435 ・・・with an air bubble

A63F 2250/0442 ・・・being absorbed

A63F 2250/045 ・・Mercury

A63F 2250/0457 ・・・for actuating a switch by gravity

A63F 2250/0464 ・・evaporating

A63F 2250/0471 ・・containing a viscous liquid

A63F 2250/0478 ・・containing an inflammable liquid

A63F 2250/0485 ・・for changing stability or rolling properties

A63F 2250/0492 ・・using a surface tension

A63F 2250/05 ・containing a gas

A63F 2250/06 ・containing small particles

A63F 2250/063 ・・for changing stability or rolling properties

A63F 2250/066 ・・Sand

A63F 2250/08 ・with static electricity

A63F 2250/09 ・Antistatic

A63F 2250/10 ・with measuring devices

A63F 2250/1005 ・・for angles

A63F 2250/101 ・・・Water level

A63F 2250/1015 ・・・Protractors

A63F 2250/1021 ・・for weighing

A63F 2250/1026 ・・for temperature

A63F 2250/1031 ・・・using colour indicators

A63F 2250/1036 ・・for distances (A63F 2250/1015 takes precedence)

A63F 2250/1042 ・・・Rulers (A63F 2250/1015 takes precedence)

A63F 2250/1047 ・・for electrical phenomena

A63F 2250/1052 ・・・Galvanometers

A63F 2250/1057 ・・Compasses

A63F 2250/1063 ・・Timers

A63F 2250/1068 ・・・Sandglasses

A63F 2250/1073 ・・・Time-out devices (sandglasses A63F 2250/1068; A63F 2250/14 takes precedence)

A63F 2250/1078 ・・・・of the count-down type

A63F 2250/1084 ・・・Chess clocks

A63F 2250/1089 ・・・Mechanical timer causing a random event

A63F 2250/1094 ・・for velocity

A63F 2250/11 ・with an indicator for predicting a velocity or other physical quantity

A63F 2250/115 ・・based on Hooke's law

A63F 2250/12 ・using a string, rope, strap or belt as a play element

A63F 2250/121 ・・Strap or belt

A63F 2250/122 ・・Closed loop

A63F 2250/124 ・・Elastic

A63F 2250/125 ・・for a yo-yo

A63F 2250/127 ・・Chain

A63F 2250/128 ・・for suspension of play element

A63F 2250/13 ・using coins or paper money as play elements

A63F 2250/133 ・・Banknote

A63F 2250/136 ・・Coin pusher

A63F 2250/14 ・Coin operated

A63F 2250/142 ・・with pay-out or rewarding with a prize

A63F 2250/144 ・・・Dispensing a gift

A63F 2250/146 ・・・・by issuing a winning ticket

A63F 2250/148 ・・・Enabling replay, e.g. giving a bonus ball

A63F 2250/16 ・Use of textiles

A63F 2250/162 ・・Carpet

A63F 2250/164 ・・Felt

A63F 2250/166 ・・Garments

A63F 2250/168 ・・with a zipper

A63F 2250/18 ・Use of resilient or deformable elements

A63F 2250/183 ・・Foam

A63F 2250/186 ・・Spring

A63F 2250/20 ・Outdoor version of games normally played indoors

A63F 2250/202 ・・with anchoring means, e.g. pegs in the ground

A63F 2250/205 ・・for being played in the swimming pool, e.g. floatable games

A63F 2250/207 ・・for being played on the lawn

A63F 2250/21 ・Adapted outdoor game resembling to an indoor game

A63F 2250/215 ・・Hop-scotch

A63F 2250/22 ・with advertising

A63F 2250/24 ・with a lock, e.g. for a puzzle

A63F 2250/245 ・・with a key

A63F 2250/26 ・the game being influenced by physiological parameters (A63F 2250/1031 takes precedence)

A63F 2250/265 ・・by skin resistance

A63F 2250/28 ・with a two-dimensional real image

A63F 2250/282 ・・Kinematic effects, e.g. by rapid showing of a plurality of slightly differing images using flipping cards

A63F 2250/285 ・・Photographs

A63F 2250/287 ・・Cameras therefor

A63F 2250/30 ・with a three-dimensional image

A63F 2250/302 ・・holographic

A63F 2250/305 ・・formed by superimposed partially transparent layers

A63F 2250/307 ・・stereoscopic

A63F 2250/32 ・containing a live object

A63F 2250/323 ・・Mexican jumping bean

A63F 2250/326 ・・Bean bag

A63F 2250/34 ・promoting partner selection

A63F 2250/36 ・sound damping

A63F 2250/38 ・shock damping

A63F 2250/42 ・with a light-sensitive substance, e.g. photoluminescent

A63F 2250/423 ・・fluorescent

A63F 2250/426 ・・phosphorescent

A63F 2250/48 ・with special provisions for gripping by hand

A63F 2250/481 ・・for picking up or for gripping from a cavity, e.g. a recess next to a storing space

A63F 2250/482 ・・with holes or fingers, e.g. blind hole

A63F 2250/483 ・・・adapted for thumb

A63F 2250/484 ・・・adapted for fingernail

A63F 2250/485 ・・using a handle

A63F 2250/486 ・・・with an ergonomic grip

A63F 2250/487 ・・・with a pistol handle

A63F 2250/488 ・・・・with a trigger

A63F 2250/489 ・・with a roughened part

A63F 2250/49 ・with provisions for connecting to a part of the body

A63F 2250/491 ・・Finger

A63F 2250/492 ・・・Thumb

A63F 2250/494 ・・・Fingernail

A63F 2250/495 ・・Hand, arm or wrist

A63F 2250/497 ・・Head

A63F 2250/498 ・・Lap

A63F 2250/50 ・Construction set or kit

A63F 2250/505 ・・made from a blank

A63F 2250/52 ・with a remote control

A63F 2250/54 ・washable

A63F 2250/58 ・Antifraud or preventing misuse

A63F 2250/60 ・Connection between elements not otherwise provided for

A63F 2250/601 ・・with hook and loop-type fastener

A63F 2250/602 ・・with adhesive

A63F 2250/603 ・・with pin and hole

A63F 2250/604 ・・with a hook or an eyelet

A63F 2250/605 ・・with clamps or clips

A63F 2250/606 ・・with suction cups

A63F 2250/609 ・・Inserts, e.g. for replaceable indicia or figures (A63F 2009/0491 takes precedence)

A63F 2250/64 ・used for radio or television, e.g. television shows; used in front of an audience

A63F 2250/645 ・・used by the watcher or listener

A63F 2300/00 Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game

A63F 2300/10 ・characterized by input arrangements for converting player-generated signals into game device control signals

A63F 2300/1006 ・・having additional degrees of freedom

A63F 2300/1012 ・・involving biosensors worn by the player, e.g. for measuring heart beat, limb activity

A63F 2300/1018 ・・Calibration; Key and button assignment

A63F 2300/1025 ・・details of the interface with the game device, e.g. USB version detection

A63F 2300/1031 ・・・using a wireless connection, e.g. Bluetooth, infrared connections

A63F 2300/1037 ・・being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback

A63F 2300/1043 ・・being characterized by constructional details

A63F 2300/105 ・・using inertial sensors, e.g. accelerometers, gyroscopes

A63F 2300/1056 ・・involving pressure sensitive buttons

A63F 2300/1062 ・・being specially adapted to a type of game, e.g. steering wheel

A63F 2300/1068 ・・being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

A63F 2300/1075 ・・・using a touch screen

A63F 2300/1081 ・・Input via voice recognition

A63F 2300/1087 ・・comprising photodetecting means, e.g. a camera

A63F 2300/1093 ・・・using visible light

A63F 2300/20 ・characterised by details of the game platform

A63F 2300/201 ・・Playing authorisation given at platform level

A63F 2300/202 ・・the game platform being a DVD player

A63F 2300/203 ・・Image generating hardware

A63F 2300/204 ・・the platform being a handheld device

A63F 2300/205 ・・for detecting the geographical location of the game platform

A63F 2300/206 ・・Game information storage, e.g. cartridges, CD ROM`s, DVD`s, smart cards

A63F 2300/207 ・・・for accessing game resources from local storage, e.g. streaming content from DVD

A63F 2300/208 ・・・for storing personal settings or data of the player

A63F 2300/209 ・・characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface

A63F 2300/30 ・characterized by output arrangements for receiving control signals generated by the game device

A63F 2300/301 ・・using an additional display connected to the game console e.g. on the controller

A63F 2300/302 ・・specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

A63F 2300/303 ・・for displaying additional data, e.g. simulating a Head Up Display

A63F 2300/305 ・・・for providing a graphical or textual hint to the player

A63F 2300/306 ・・・for displaying a marker associated to an object or location in the game field

A63F 2300/307 ・・・for displaying an additional window with a view from the top of the game field, e.g. radar screen

A63F 2300/308 ・・Details of the user interface

A63F 2300/40 ・characterised by details of platform network

A63F 2300/401 ・・Secure communication, e.g. using encryption or authentification

A63F 2300/402 ・・Communication between platforms, i.e. physical link to protocol

A63F 2300/403 ・・Connection between platform and handheld device

A63F 2300/404 ・・characterized by a local network connection

A63F 2300/405 ・・・being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net

A63F 2300/406 ・・Transmission via wireless network, e.g. pager or GSM

A63F 2300/407 ・・Data transfer via internet

A63F 2300/408 ・・Peer to peer connection

A63F 2300/409 ・・Data transfer via television network

A63F 2300/50 ・characterized by details of game servers

A63F 2300/51 ・・Server architecture

A63F 2300/513 ・・・server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing

A63F 2300/516 ・・・connected to a local network, e.g. in a plane, hotel

A63F 2300/53 ・・details of basic data processing

A63F 2300/531 ・・・Server assignment

A63F 2300/532 ・・・using secure communication, e.g. by encryption, authentication

A63F 2300/534 ・・・for network load management. e.g. bandwidth optimization, latency reduction

A63F 2300/535 ・・・for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters

A63F 2300/537 ・・・for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS

A63F 2300/538 ・・・for performing operations on behalf of the game client, e.g. rendering

A63F 2300/55 ・・Details of game data or player data management

A63F 2300/5506 ・・・using advertisements

A63F 2300/5513 ・・・involving billing

A63F 2300/552 ・・・for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

A63F 2300/5526 ・・・Game data structure

A63F 2300/5533 ・・・・using program state or machine event data e.g. server keeps track of the state of multiple players on in a multiple player game

A63F 2300/554 ・・・・by saving game or status data

A63F 2300/5546 ・・・using player registration data, e.g. identification, account, preferences, game history

A63F 2300/5553 ・・・・user representation in the game field, e.g. avatar

A63F 2300/556 ・・・・Player lists, e.g. online players, buddy list, black list

A63F 2300/5566 ・・・・by matching opponents or finding partners to build a team e.g. by skill level, geographical area, background, play style

A63F 2300/5573 ・・・・player location

A63F 2300/558 ・・・・by assessing the players' skills or ranking

A63F 2300/5586 ・・・for enforcing rights or rules, e.g. to prevent foul play

A63F 2300/5593 ・・・involving scheduling aspects

A63F 2300/57 ・・details of game services offered to the player

A63F 2300/572 ・・・Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

A63F 2300/575 ・・・for trading virtual items

A63F 2300/577 ・・・for watching a game played by other players

A63F 2300/60 ・Methods for processing data by generating or executing the game program

A63F 2300/6009 ・・for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

A63F 2300/6018 ・・・where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD

A63F 2300/6027 ・・using adaptive systems learning from user actions, e.g. for skill level adjustment

A63F 2300/6036 ・・for offering a minigame in combination with a main game

A63F 2300/6045 ・・for mapping control signals received from the input arrangement into game commands

A63F 2300/6054 ・・・by generating automatically game commands to assist the player, e.g. automatic braking in a driving game

A63F 2300/6063 ・・for sound processing

A63F 2300/6072 ・・・of an input signal e.g. pitch and rhythm extraction, voice recognition

A63F 2300/6081 ・・・generating an output signal, e.g. under timing constraints, for spatialization

A63F 2300/609 ・・for unlocking hidden game elements, e.g. features, items, levels

A63F 2300/61 ・・Score computation

A63F 2300/63 ・・for controlling the execution of the game in time

A63F 2300/632 ・・・by branching, e.g. choosing one of several possible story developments at a given point in time

A63F 2300/634 ・・・for replaying partially or entirely the game actions since the beginning of the game

A63F 2300/636 ・・・involving process of starting or resuming a game

A63F 2300/638 ・・・according to the timing of operation or a time limit

A63F 2300/64 ・・for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

A63F 2300/643 ・・・by determining the impact between objects, e.g. collision detection

A63F 2300/646 ・・・for calculating the trajectory of an object

A63F 2300/65 ・・for computing the condition of a game character

A63F 2300/66 ・・for rendering three dimensional images

A63F 2300/6607 ・・・for animating game characters, e.g. skeleton kinematics

A63F 2300/6615 ・・・using models with different levels of detail [LOD]

A63F 2300/6623 ・・・for animating a group of characters

A63F 2300/663 ・・・for simulating liquid objects e.g. water, gas, fog, snow, clouds

A63F 2300/6638 ・・・for simulating particle systems, e.g. explosion, fireworks

A63F 2300/6646 ・・・for the computation and display of the shadow of an object or character

A63F 2300/6653 ・・・for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object

A63F 2300/6661 ・・・for changing the position of the virtual camera

A63F 2300/6669 ・・・・using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms

A63F 2300/6676 ・・・・by dedicated player input

A63F 2300/6684 ・・・・by dynamically adapting its position to keep a game object in its viewing frustrum e.g. for tracking a character or a ball

A63F 2300/6692 ・・・using special effects, generally involving post-processing, e.g. blooming

A63F 2300/69 ・・Involving elements of the real world in the game world, e.g. measurement in live races, real video

A63F 2300/695 ・・・Imported photos, e.g. of the player

A63F 2300/80 ・specially adapted for executing a specific type of game

A63F 2300/8005 ・・Athletics

A63F 2300/8011 ・・Ball

A63F 2300/8017 ・・Driving on land or water; Flying

A63F 2300/8023 ・・the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

A63F 2300/8029 ・・Fighting without shooting

A63F 2300/8035 ・・Virtual fishing

A63F 2300/8041 ・・Skating using skis, skates or board

A63F 2300/8047 ・・Music games

A63F 2300/8052 ・・Ball team management

A63F 2300/8058 ・・Virtual breeding, eg. tamagotchi

A63F 2300/8064 ・・Quiz

A63F 2300/807 ・・Role playing or strategy games

A63F 2300/8076 ・・Shooting

A63F 2300/8082 ・・Virtual reality

A63F 2300/8088 ・・involving concurrently several players in a non-networked game, e.g. on the same game console

A63F 2300/8094 ・・Unusual game types, e.g. virtual cooking

--- Edited by Muguruma Professional Engineer Office(C), 2013 ---